Schlagwort-Archiv: independentart

Devlog 1/2021

Jesus, it’s been another 3 months and my progress bar continues to fill …

Together with the Dev Stream participants, I created a vast snow area, with some funky enemies (also from ideas, that the stream gave me):








Without a doubt the tastiest enemy in the game!

And then I had a ton of fun making some trippy scenes, that happen on a water cargo ship. This gif represents the whole flair of those scenes:joint








And of course, I created some more solid tunes, that’ll set the right mood.
This is a track, that plays in some sort of laboratory:

And this one is a track as classical as it could be in an RPG:

Okay, it’s a bit inspired by Jimmy Hendrix Solos. ;)

And right now I’m starting to develop the last section of the game. Yes, that’s right. So wish me luck and I’ll see you in the Dev Stream or on the next update.

Keep it deep, Jan

[notice: if anyone is even interested in english posts, please give me a hint ^^]

Ich habe heute eine Choreographie entwickelt, welche dafür sorgen soll, dass die Haut während des ganzen Lebens nie erschlafft. Als Versuchskaninchen habe ich mir dafür natürlich Ramirez ausgesucht. Er muss jetzt jeden morgen vor dem Spiegel eine Abfolge von 38 Gesichtsausdrücken machen. Manche davon verlangen es, dass er sich den Finger in den Hals steckt, bis seine Augen gerötet sind, andere muss er auf dem Kopf stehend vollführen, bis das Blut hinein läuft und bei wieder anderen muss er sich das Gesicht zerkratzen und grün und blau schlagen.

Ramirez emos

#deep8 #independentart #ramirezdevron

Version Update!




Dear website visitors,

apparently some of you at least downloaded my demo. Now hopefully you also play it and most importantly let me have a look on your reactions(in a written way ^^).
The german community has already criticized the demo at length and I’ve implemented some stuff to react to that and now also updated the current version on this site.
So this version includes the following improvments:

1. the damage trigger was pretty much rebuilt. that means first that it’s based on a new and more balanced formula which is supposed to prevent that it changes from pretty damn slow to super fast from one to another enemy. the second change is, that it moves three ways now: left – right – left. In the other version it was only going left and if you weren’t quick enough you missed. This way you have some time to estimate the speed.
The monsters in the droon station are a bit slower now too.

2. The intro was pretty long. So I took the scissors and cut out some unneccessary parts which makes it at least about a minute shorter.

3. Melings cut scene artwork was overworked. Have a look:

deep8 deep 8 meling

4. the tutorials for the scale bombs, the bomb jump and the damage trigger are now also available in the tutorial section after you’ve seen it the first time.

5. the competencies needed to complete an ability are a little less senseless cause they also improve the status.

That’s it for now. Hope you have a peaceful and deep time.